
These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Overall, this Green deck can hold its own against a good number of opponents, but will fail gloriously against certain archetypes. You do get some insurance with 3 copies of Chainweb Arachnir, which can come back to the Battlefield bigger using the Escape mechanic. Green’s biggest enemy are “board wipes,” sweeper spells that destroy all your Creatures at one go (the Azorius Control challenger deck has plenty of those), and this particular deck doesn’t provide any protection from that, not even in the Sideboard. This deck also provides good cover against annoying Artifacts and Enchantments with 3 Thrashing Brontodons and 2 Gemrazers. And you don’t really have to worry about other Creature-heavy decks because 4 copies of Ram Through and 3 Primal Mights can easily take care of them.Īgainst Mono-Red, build up your blockers to stall their advance, and keep gaining life through Scavenging Ooze. Yorvo, Lord of Garenbrig and Lovestruck Beast are going to give you beefy Creatures on the Battlefield quickly. With this deck, it really isn’t that different. Upgradability:Īn unfortunate label with Green is that you play big dumb Creatures and just overpower the opponent’s defenses. The Three Mythic Rares present some decent value, but everything else can be easily obtained in the discount box. It’s versatile in gameplay, and is currently holding at US$8. The deck does add two more copies of the new Mythic Shatterskull Smashing, with the flexibility of spreading damage to Creatures or coming in as a Land. Since it was also reprinted in last year’s Challenger Deck, it’s hard to see this card rising much in value, and it might even see a dip. Its only saving grace is the Mythic Embercleave, hovering around US$10-15 right now. Much like the deck in 2020, it’s filled with the same reprints of Fervent Champion, Bonecrusher Giant and Torbran, Thane of Red Fell. This is pretty much true for this Red Challenger Deck in 2021 as well. Burn spells are often cheap Commons and Uncommons, and Red Creatures usually don’t have a place anywhere else hence it keeps the price low. Mono-Red is well known to be a good budget option for players – no need for expensive dual-coloured Lands to build the deck.

The current Standard doesn’t include Lightning Strike or Skewer the Critics and that’s hurting Red Aggro right now. What makes things worse for Red is that many of these bigger burn spells are not able to target the player. Against the mirror Red deck, Redcap Melee is very effective, but other burn spells such as Thundering Rebuke and Soul Sear don’t do much against Control decks with few or zero Creatures. Winning one game might be snitch, but Red starts to suffer once the Sideboard comes into play. They’ve even included two copies of the newer Shatterskull Smashing Mythic rare from Zendikar Rising. What’s great about this Challenger Deck is that the main deck is almost 100% complete, with key cards Anax, Hardened in the Forge, Torbran, Thane of Red Fell, and Embercleave all included. Mono-Red wants to start off like a rocket, establishing 2 Creatures on the board by turn two. In the Standard meta, knowing when to keep a hand or mulligan will play a bigger role especially in this deck. The more turns you leave the opponent alive, the harder it is for Red to win.

One reason why Red is so well loved is that it is built for a singular purpose – attack with speed and kill the opponent swiftly. Luckily you’ll have 3 copies of Cling to Dust in the Sideboard to deal with these threats. Unfortunately decks that make use of the Graveyard such as Kroxa will make things awkward, as you are merely fuelling their engine.

Since you’ve been busy milling his/her Library, it wouldn’t be a surprise to even steal their Ugin, the Spirit Dragon for free. Card draw from Into the Story will be particularly invaluable for replenishing your hand, and when the time’s right, flash in Zareth San, the Trickster to steal any permanent for your opponent’s Graveyard. But survive till the mid-game and you have a good chance of grinding down your opponent. Your rogues could get overwhelmed at times against Mono-Red, especially if they’re burning off all your Creatures in play. Combined with Merfolk Windrobber and Vantress Gargoyle, this deck could be highly aggressive if it wanted, at the risk losing everything to a board wipe. Rogues came into prominence during the release of Zendikar Rising, mostly due to the introduction of Soaring Thought-Thief, which became a natural follow-up to the previously useless Thieves’ Guild Enforcer.
